Pablo Poffald
Pablo Poffald
Character Artist
Portland, OR, United States

About

I am a character artist with over ten years of game industry experience who deeply enjoys the collaboration, teamwork, and technology it takes to make games and bring characters to life.

Skills

3D ModelingCharacter ModelingTexturingGamesVRConcept ModelingHard Surface ModelingHair CardsCharacter Customization Systems

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Mari
Mari
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
Knald
Knald
R3DS Wrap
R3DS Wrap
Plasticity
Plasticity
Unreal Engine
Unreal Engine
Unity
Unity
xNormal
xNormal
FiberShop
FiberShop

Experience

  • Senior Character Artist at Crystal Dynamics
    November 2022 - August 2025

    -Developed head scan processing pipeline in collaboration with rigging team and scan partners.

    -Created various heads from scanned likeness to characterized sculpts.

    -Modeled and textured various character clothing, armor, and heads.

    -Worked closely with tech art team to improve character fidelity, develop armor destruction system, NPC outfit modularity and tinting, prototype materials, and more.

    -Created outsource briefs, documentation, and provided detailed reviews of OS assets as well as validating / integrating in engine.

    -Created videos and documentation for workflow tips, engine and material settings, and milestone presentations for leadership teams.

  • Lead Character Artist at Final Strike Games
    September 2021 - November 2022

    -Led character team in creating assets, look development, and establishing pipeline on a new IP.

    -Created character proxy models to support gameplay, design, and concept teams.

    -Managed Jira tasks, created long-term roadmaps and milestone goals, and maintained Confluence documentation.

    -Developed unique character materials and effects in collaboration with tech art and VFX.

  • Lead Character Artist at Strange Reptile
    Salt Lake City
    January 2018 - September 2021

    -Established character pipeline in collaboration with rigging, tech art, and animation departments.

    -Created characters, hero heads, and managed outsourcing for Terminator: Guardian of Fate, Men In Black: International, Star Trek: Dark Remnant, and Jurassic World VR Expedition.

    -Created concept models and key art for prototypes, demo projects, and pitch decks for new IPs.

  • 3D Artist at Freelance
    Salt Lake City, United States of America
    January 2018 - September 2018

  • Senior Character Artist at The Void
    Lindon, UT
    April 2016 - December 2017

    -Created characters models for Ghostbusters: Dimension and Curse of the Serpent’s Eye.-

    -Developed prototype pipeline for customizable VR avatar system in concert with tech art and animation departments.

  • Senior 3D Artist at EA Salt Lake
    Salt Lake City
    June 2015 - April 2016

    -Developed character customization system and art style in collaboration with art director, tech art and engineering in preproduction for The Sims Mobile.

  • 3D Artist at EA Salt Lake
    Salt Lake City
    April 2011 - June 2015

    -Created character and environment models for The Sims 3: Into The Future, University Life, Dragon Valley, Midnight Hollow, Roaring Heights, Supernatural and Showtime.

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